Everything Is Context Sensitive

One aspect of Stray that may come as a surprise is that just about everything is context-sensitive. Whether that be scratching a post, knocking down paint pots, or even just jumping. This limits your freedom somewhat as you can’t just jump whenever and wherever, but don’t let this initial shocker deter you from digging deeper.

Despite all of these scripted jumps and whatnot, Stray has a lot of freedom hidden in its world. Just because you can’t jump on the spot doesn’t mean you can’t climb just about any building if you can find the right path. Think of platforming less as a restricted system, and more of an Assassin’s Creed-esque free-running system.

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